Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, May 13, 2012

Konami Unveils Debut Trailer PES 2013



Debut trailer for the game Pro Evolution Soccer 2013 by Konami has promised to appear. Continuing the first teaser, while Cristiano Ronaldo appears to be introducingsome features present in this football game.


In a press release from Konami explained there are three new elements of the innovationPro Evolution Soccer 2013 this timewhich include the PES Full ControlPlayer ID andProActive AI.

PES Full Controlas the name suggests is a feature that will give you control a betterplayand greater freedom to control the ballIn this feature there called Dynamic FirstTouch to make a more subtle movementssuch as when receiving the ballout of the trapgiving feedback to the attacker, and various other movements.

There are also features Full Manual ShootingPassing Full Manual, Full Manual for One-Two one-two passing play while playing a full tacticResponse Defending and improvingthe control Goalkeepers or goalkeeper.

The second element is named Player ID is focused on individual skills and movements ofsoccer playersDivided into Player Individuality and Individuality to GoalkeepersVarious attributes that are recognizedand trick the different skills of each player will be present.How do they runcarrying the ballshoot the ball to celebrate the work force was created.For the goalkeeper is how they do the rescue and get the reaction when the enemyattacks.

The third element is the ProActive AI with a realism that brings together the existingcontrols on the football fieldThese features are present such as Balance of Play, Tactical Enhanced Precision and GoalkeepersAll three are present to further balance the gamefix the things that can not happen in an actual football gameand improve theAI of the goalkeeper as the reactionthe effectiveness of play and how to send the ball into center field better.

"There is also a myPES application that will improve communications between PESplayers who use Facebook," he added.

PES 2013 was released for the Playstation 3Xbox 360, PCPS2PSPNintendo 3DS,and Wii as wellNot yet known whether Konami will provide it for PS and Wii Vita U.(gamespot/wtr6)

Friday, August 5, 2011

Latest FIFA 12 from EA Has Graphic Quality Photo Realistic Approach

The development of video games today are increasingly sophisticated. The game developers see that the gaming platforms that exist today, such as
Playstation 3 or Xbox 360, already too old. They hope a new platform that couldprovide the gaming experiencelooks real. David Rutter, Producer of FIFA game development, another thought. Hesaid that the real image in an existing game. However, Rutter said, the quality of a game a game becomes more important than realizing the perfect picture as realobjects.
"I think we were pretty close," said Rutter told CVG when asked about the picturequality of the game FIFA 12.
"We did a watchful eye on this game - I think [now] if you see someone playing FIFAfrom a distance,you will not realize that he was playing games. There are still shortcomings in theshape of the face and stuff like that, but the formphysical player, lighting and camera settings, all when viewed from a distance looksamazing. "The developer should not only focus on an aspect only. Rutter prefers to provide playexperiences thatsatisfactory and then add it with the best picture appearance.

"When compared with the real picture, we're getting closer, but we much prefer theexperience in playing games. The rest is just supporting aspects. Our team so far has been the focus of work and has had what has become of our goals in the last few years. "In addition to having a good picture, FIFA 12 provides a wide variety ofimprovements when compared with the previous titles, with more advanced AI, a newdefensive system , dribbling the precision, and others.

Fifa 12 game will be launched on 27 September 2011 in North America and 30September in Europe. FIFA 12 will be available in several platforms, including PC, PS 3, PS 2, PSP, Xbox 360, Nintendo Wii or 3DS.

Friday, June 24, 2011

Gaming Tips



Three Things to Consider When Buying a Gaming Computer Motherboard
Being the computer component that connects all other vital PC computer hardware together, the PC motherboard is among the most essential parts of a computer system. The motherboard becomes doubly more important in a gaming rig.

Buying a Gaming Computer: Four Things to Consider
If you are an avid fan of computer games, you will need a powerful computer to run all the intensive applications of modern 3D games. You will need to place speed and performance on top of cost and portability when buying a gaming PC. These high-performance machines require high-end components which come at a hefty price tag. You will not necessarily have to break the bank but be ready to shell out some extra bucks!

Gaming PC: Three Must-Have Components
If you are looking to build or buy a gaming PC, make sure you get the right components. Compared to an everyday home PC, gaming PCs have to have higher-end hardware to run graphics-intensive tasks. If you do not equip your gaming PC with good hardware, your games will run poorly — the frame rate will suffer making for choppy games and performance lags. In addition, you will not be able to experience your games fully since the graphics options you can enable will be limited.


Source : http://www.computerknowledgeforyou.com

Thursday, June 23, 2011

FunGoPlay Online


FunGoPlay (FGP) is a new Online Sports Theme Park that is not only a safe an engaging community for those who enjoys sports, but also provides a bridge between online play and real life active play! By using the Sports Gears that are connected to the FGP Online World, you can play soccer and frisbee at the park, and this will unlock game bonuses in your FGP world! This game is aimed to help everyone become more active, and there's no better time to do that since summer is just around the corner!

Bonuses!

How would you like it if what you do in real life can help you unlock medals, mini games, and other exciting bonuses in your online world? Well FGP lets you do exactly that! By playing with the connected Sports Gears that connects to the FGP world, your activities get recorded into your game. This will help you keep track of your real life achievements and unlock new things in the online game!

Goals!

The FGP World's goal is to promote a healthy lifestyle by encouraging people to exercise. By linking real life activities to online achievements, FGP wants you to go out and enjoy the sun! FGP can help everyone balance their online and real life activities, and to make the online experiences authentic and exciting.

Interested?

Watch the short video clip below that the FGP team made! If you love sports, or want to get into sports, it's time to hop on over to www.fungoplay.com and sign up for this exciting new game! The FGP online world is now open, so hop on over and check it out!


Source : Fungoplay

Tuesday, June 21, 2011

GOD OF WAR 3

After three years of development and three very long years of waiting, the end is finally upon us.God of War III marks the finale to Kratos' search for revenge and properly caps off a trilogy that ranks near the very top of the best action games ever list. Yes indeed, everything does come to a complete and decisive close by the end, and though it may not be the last that we've seen of the franchise, this really is the end of this tale.
Well, probably.
Taking the old "if it ain't broke, don't fix it" rule at face value, Sony Santa Monica has done very little to alter how things work, though there's been a bit of welcome polish on nearly every facet of gameplay. That is, if you were expecting a revolution in terms of design, you'll be sorely disappointed. But, if you simply wanted more of what has made the series so great up to this point, you're going to be quite happy indeed.
What has worked in the past largely still holds true here in great fashion. God of War III practically redefines what the word "scale" means with regards to videogames, as it throws you into scenes with Titans that are larger than entire levels in some other games. The scope of some of these sequences is nothing short of astounding, with playable sequences that take place on creatures the size of a skyscraper. Sony Santa Monica has been promising this all along, but even when you know what sort of experience you're in for, you'll still be blown away by the immensity of some scenes.
While size is a hugely impressive aspect of the game, more than anything else, God of War III is a tour-de-force in terms of its visuals, and it's even more brutal than any of its predecessors. Yes, this is a very M-rated game, one filled with blood, gore and detached limbs, but what's important is that it all makes sense. Greek mythology was filled with violence, and Kratos' latest doesn't hold back in all the right ways.

The combat is just as responsive as ever with big, massive combos that you'll always feel completely in control of. You can cancel out of almost anything and go into a block or roll, making defensive maneuvers a strong (and very necessary) part of your arsenal. One subtle tweak this time around is that the old Square-Square-Triangle combo that ends with Kratos whipping down the Blades in a big overhand motion isn't as easily abused as it once was. This is partly due to the fact that you'll find yourself surrounded by more enemies than ever before, requiring that you utilize your area attacks more often, but it's also because enemies can be more aggressive. If you're in their sights, they're probably attacking, which makes the combat a little more balanced between blocking, rolling and attacking; that's great. It's not a huge change, but it's certainly very welcome.
One problem with past God of War titles was that despite the fact that you'd pick up a handful of other weapons along the way, in large part they weren't very useful as your blades seemed to almost always be more effective. That's been fixed this time, and all three of the other weapons you acquire are good in almost any situation. That's even more true thanks to the fact that you can now switch between them on the fly, mid-combo, allowing you to string together big sequences will all four weapons in use.

My only complaint here is that two of the three additional weapons that you'll earn are extremely similar to your blades. They have unique powers and slightly different moves, but by and large, they're more of the same. The Cestus (the pair of big metal gloves that you've no doubt seen previously) is really the only weapon that's truly unique, and fortunately those are both useful and great fun to take into battle, but it's hard to not wish that your other pickups were as different at the Cestus.


Article Source: http://ps3.ign.com



Sunday, June 19, 2011

Brink

Set in a nearby future, Brink attempts to do something different with multiplayer gaming by focusing on free-running and parkour. With some good ideas, Brink borders on fun, but its repetition, lack of depth, and graphical problems keep it from being a real contender.

Brink is set atop a floating city called The Ark that has been isolated for over twenty years. A bastion for surviving humans, the Ark is split into two zones, one guarded by security forces, the other by rebels. Brink immediately asks you to choose a side, but, you can take your persistent character through both sides of the bland story, making it pointless. In fact, during character creation, the only permanent choice is a character's facial appearance and their tattoos. Beyond that, you can change your size, look, weapons, class, and faction on a whim. This makes starting multiple characters almost irrelevant, except that experience maxes out at level 20.
There are four classes in Brink, but there's a disappointing lack of definition between them. Due to the nature of Brink's maps, classes require constant changing. One objective might need repairs from an Engineer, while another might have a Medic heal a VIP. But classes don't really play differently. I was often confused when I couldn't drop a turret only to remember I was a Soldier, a class with a different set of skills. There's not much of a chance to pick and master a favorite class.

Brink's one shining aspect is SMART (Smooth Movement Across Random Terrain). Using SMART, holding a single button lets you navigate up walls, over obstacles, and through the game world. Depending on your body size, you can do more or less with movement, but overall this finesse is fantastic. Nothing in Brink feels quite as good as sliding under gunfire into someone, taking them out with a shotgun.

However, it's easy to forget which size your character is in first-person perspective, as movement abilities don't change dramatically. While the Large size allows miniguns and shotguns, they still move only slightly slower than the Medium size. Only Small characters can really burst through levels, leaping off of walls and finding clever passageways.
Brink offers 50 skills to unlock, but only 20 are assigned to a specific character. While some high-level skills can really augment how the game is played, such as the Cortex Bomb or firing while incapacitated, a first level player can generally compete with a twentieth level player if they know FPS games. No skill choice is set in stone, so the ability to reassign points at any given time is available.

Brink gives experience upon completing objectives, killing enemies, and helping the team. There is no incentive to become a lone wolf -- there are more points for reviving a teammate than going it alone. Brink's lack of stat tracking is glaring, though. The official website will launch a stats page, but otherwise level, kills, deaths, and successes are hidden -- those of other players too.

While Brink's campaign explains both sides of story, the missions don't need to be played in order. Brink's entire campaign can be played solo or online. Any gaps in a match's player count are filled in with bots, which can't really compete with the real thing. The AI always makes a full team push to their objective at the last second, so you always know where to be.

You can jump sides at any point outside of a mission, and even general multiplayer just presents the same set of missions, shuffled like a deck of cards. Cut-scenes vaguely indicate a reason to fight. Each faction has a leader and a goal, but neither is very interesting, and the player merely shows up as a background character as other NPCs discuss mission plans and story details.

There are eight maps in Brink, and depending on the faction, the goals are slightly different. Teams either place explosives, hack devices, escort a VIP, or operate machinery on one side, or simply do the opposite for the other faction. Unfortunately, there are only so many ways to tackle these same objectives time and time again on a small number of maps.

Brink's objectives are repetitive, but the level design is better. Because different sizes of characters allow access to different areas, discovering the full breadth of a map will take quite a while. But again, since objective locations never change, I realized there are a finite number of ways to get things done, and grew weary of certain maps. With a game dedicated to the online experience, there truly needs to be more content in this department.
Time plays a huge factor in every match of Brink. While a bomb timer makes sense, there are some truly odd design choices based on an arbitrary ticking clock. For example, when one team needs to save a VIP, the other team's job is to stop them. But when downing the VIP, the team must guard the body lying on the ground for up to ten minutes, just keeping the enemy at bay and waiting for the clock to run out like it's the end of their shift. The waiting is frustrating, especially when dominating a match or if stuck helplessly battling a talented team.

At least the visual design of the overall package looks cool. Brink's elongated characters have a style all their own and leveling up unlocks new clothing options. However, while the art design is cool, the graphical execution isn't on par. During play, Brink suffers from pixelated lines and a murky look, making for a downright ugly game at times. Textures often fail to load properly, and with colored outlines on your teammates and the enemy, the detail in everyone's dress is obscured most of the time.
Closing Comments
An online shooter needs variety, depth, and addictiveness to succeed over the long term. Brink might find a niche with some hardcore fans, but it isn’t for everyone. I'd love to see more of the parkour gameplay, but one mechanic isn't enough to carry an entire game. Brink has heart, but the overall package is lacking.

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